tag:blogger.com,1999:blog-8959356083618071167.post713433864804670681..comments2024-02-24T04:33:15.835-08:00Comments on Beautiful Pixels: Jeff Russell Depth Of Field exampleVincent Scheibhttp://www.blogger.com/profile/14142807255428586912noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8959356083618071167.post-68814867834123570852010-01-11T13:53:32.275-08:002010-01-11T13:53:32.275-08:00He claims to have used a straight forward kernel, ...He claims to have used a straight forward kernel, with clipping for shapes:<br /><br />"Basic approach was to just do a 2d grid of samples about each point and use<br />a little math to clip off the edges for various shapes: square, diamond,<br />circle, and finally octagon which looks the best IMO. Some of these shapes<br />(square, diamond) would be separable which would let it run pretty fast even<br />on less than super hardware. If your image data isn't HDR, a simple color<br />ramp help the highlights "pop" more for the purposes of the blur. All of<br />this is very simple and has worked well."Vincent Scheibhttps://www.blogger.com/profile/14142807255428586912noreply@blogger.comtag:blogger.com,1999:blog-8959356083618071167.post-84688376013255045642010-01-11T12:17:21.902-08:002010-01-11T12:17:21.902-08:00I'm really interested as how Jeff Russel achie...I'm really interested as how Jeff Russel achieved his effect. How does he sample the image? Does he use a kernel ?corentinhttp://www.poka-studio.comnoreply@blogger.com