Beautiful Pixels
Tuesday, April 29, 2008

Guest on the 10th Muse Podcast

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I was just a guest on the 10th Muse Podcast , episode 21 . We hit some good conversation topics, including: Cutting room floor, where does i...
Sunday, April 27, 2008

Depend on Dependency Macros for Visual Studio Project Dependencies

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[update: fixed code typo] I set dependencies on visual studio projects frequently. Here is some macro code that simplifies that process. At ...
3 comments:
Monday, April 21, 2008

The Game Architect Speaks

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Game Architect doesn't update often, but when Kyle posts it's worth the read. Definitely read his GDC 2008 wrap up, and if you...

Gamebryo Powered Games

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I work on Gamebryo. Gamebryo has been used on hundreds of games. Our website had a nice recent update that listed dozens more games . Like, ...
Saturday, April 12, 2008

An Inline ASCII Bar Chart Technique for Spreadsheets

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Here's an article with a neat inline ASCII bar chart technique for spreadsheets. So, you're a programmer, game designer, artist, pr...
Tuesday, April 8, 2008

Ikaruga on Xbox Live Arcade

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Ikaruga is a great shooter, and a game worth playing on Live Arcade. (Sadly, so many aren't) Game's available Wednesday April 9th. F...
1 comment:
Sunday, April 6, 2008

Higher fidelity depth of field effects arriving in games

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Cinematic shots in movies and television shows use depth of field frequently. Decorative point lights in the background pushed out of focus ...
6 comments:
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