| On the left, a pile of links. On the right, some Gamebryo games I don't think I've mentioned yet. Game Development:
Graphics:
Fun:
| ![]() ![]() ![]() ![]() ![]() ![]() |
Monday, June 22, 2009
Links: Middleware survey, online tech, virtual memory, graphics deconstruction, deferred lighting, ssao, 3d glasses
Friday, June 5, 2009
EGT Podcast E3
E3 Thoughts on Nintendo, Microsoft, and Sony; Motion Controllers
Some thoughts on E3 2009 press briefings from Microsoft, Sony, and Nintendo.
Motion capture was a big focus from all three, which seems to be an attempt to show technical achievement and ability to grow into the market area Wii has had some success with.
Microsoft had some big news with device free, full body tracking (Natal concept advertisement). That's very impressive, and I give mad props to Ryan Geiss who's been a key contributor on the Xbox team that pulled off the software side of things.
Sony has a odd looking engineering prototype that requires you to hold a controller with a light bulb on it. However, they deliver excellent precision and tracking with nearly no lag (Sony live demo).
Nintendo discussed their previously announced motion plus, which adds precision to their unfortunately laggy and low precision launched wiimotes.
Some criticism to go around?
Social networking was focused on quite a bit too, along with adding other non-game elements to the systems. Facebook, Twitter, and more Video. TV and movie delivery work out well, but it's odd that Sony didn't have more to say here. Sony Pictures should be owning this market nicely, but the bigger news is Netflix and Sky on Microsoft Xbox 360.
One Game that stood out to me: Mod Nation on PlayStation. It's editor is great, so easy, so much what I wish Trackmania offered. ;) Now if they can only get their game play to be as fun as Trackmania.
Motion capture was a big focus from all three, which seems to be an attempt to show technical achievement and ability to grow into the market area Wii has had some success with.Microsoft had some big news with device free, full body tracking (Natal concept advertisement). That's very impressive, and I give mad props to Ryan Geiss who's been a key contributor on the Xbox team that pulled off the software side of things.
Sony has a odd looking engineering prototype that requires you to hold a controller with a light bulb on it. However, they deliver excellent precision and tracking with nearly no lag (Sony live demo).
Nintendo discussed their previously announced motion plus, which adds precision to their unfortunately laggy and low precision launched wiimotes.
Some criticism to go around?
| Sony's controller requires something in your hand and a camera. You'll be limited as to where you can stand, and the light bulb on the controller will be challenging to make "cool". | ![]() |
| Microsoft's Natal still has some bugs to work out (Their first demo shows poor tracking of the speaker, contorting and snapping a lot (see video), though it is a bit better in subsiquent live demos). Their precision will likely stay pretty limited with the camera only solution. Also, buttons are important, so it's likely that many "non-gimmick" games will still have you holding a controller. | ![]() |
Overall, I'm still curious about how much impact motion based gameplay will have on the long run of games. I think there'll always be a place for it, perhaps more as a gimick. But, the recent hype of Nintendo's Wii may diminish (many of their consoles sold to the "new market" are collecting dust after the gimick wore off). Will the result be the same as 3D stereo glasses? A gimmick that returns every decade or so, only to still be realized as a gimick without lasting appeal?
Social networking was focused on quite a bit too, along with adding other non-game elements to the systems. Facebook, Twitter, and more Video. TV and movie delivery work out well, but it's odd that Sony didn't have more to say here. Sony Pictures should be owning this market nicely, but the bigger news is Netflix and Sky on Microsoft Xbox 360.
Games
Well, many looked good, but also more of the same. ;)
One Game that stood out to me: Mod Nation on PlayStation. It's editor is great, so easy, so much what I wish Trackmania offered. ;) Now if they can only get their game play to be as fun as Trackmania.
Friday, May 1, 2009
Rapid Prototyping (and Rapid Iteration) with Gamebryo LightSpeed, Presentation

In April I presented at the 2009 Triangle Game Conference on Rapid Prototyping and Rapid Iteration. I'm making the slides, audio, and video available here:
- Slides (6MB) (view in google docs)
- Audio (15MB)
- Videos (55MB)
(place the videos next to RapidPrototyping.ppt file to launch by clicking from inside powerpoint)
Abstract:
Studios succeed by securing solid publisher deals, and then delivering games on time and budget. Great games can't be started until that deal is in place, which places great prototypes as one of the most essential stages of development. This presentation discusses several technical strategies that can be used to facilitate rapid prototyping. These include discussions on asset management systems; live tool-game connections; and data driven designer tools and extensions. This presentation is intended for attendees experienced with game development. It will dive into the technical design of these systems and demonstrate their features. Concepts learned will be directly applicable by developers preparing to build a game content pipeline and tool set.The demonstrations come from Emergent's latest product, Gamebryo LightSpeed.
Wednesday, April 1, 2009
Used Games on Valve's Steam: Competition for GameSpot
Valve adds a used game marketplace to the Steam service! Because Steam servers are used to validate games as licensed by particular accounts, Valve has been in an excellent position to offer easy migration of games and game content for some time.Recently Gamestop, Amazon, and others have provoked the ire of developers such as Mark Rein, David Perry, etc. due to the perceived loss of revenue for developers.
Valve's offering enables developers to assign a resale tax, e.g. of 20% of a used game sale. It also assists with market price point adjustment, since a developer can list games at a full price, and the used market will auction off games at the highest price they can under the new price. As games trickle through the used market, developers continue to receive the highest revenue the market is willing to offer. Nice.
Monday, March 30, 2009
GDC 2009 - My Overview
Gamebryo Lightspeed consumed nearly all my GDC hours. I was slammed with setup, demos, client meetings, partner tech meetings, and selling on the show floor 16 hours a day all week. ;) Friday 11pm when I thought I was finally free, I was pulled into a group of Japanese developers to pitch some more.Other things I did see:
- OnLive - cloud computing video games delivered via low-latency live video/audio feed. They've got a little hardware box to connect to your TV. AMD has made some vaporware news on this topic too. I'm not certain OnLive will make it, and get publishers to sign on etc... but I am certain that we'll see this technology eventually. More likely that it will stick vs:
- Stereo - NVIDIA has been pushing it, Sony had some R&D passive displays and games with stereo, and some other vendors have contacted me about it too. A nice suit from a market research firm interviewed me on the topic... just about everyone except users and game makers seem keen on this. I'll put my money down that it's a short term flop of a gimmick.
- Engines - So many engine companies... alpha sort: BigWorld, Blade3D, C4, Crytek, Evolution, Gamebryo LightSpeed, Hero, Infernal, Project Offset, Source, Torque, Unity, Unreal, Vicious, Virtools, and some not-yet-announced engines walking the show floor. Somehow I don't think they're all going to make it...
... If you checked some out - drop a comment and let me know what you thought. - Tools - A few different "platform" companies have shown some very nice tools for developers in the works. NDA blocks me, but the good news is that game development on increasingly complex machines will be a tad easier.
Friday, March 13, 2009
Mark DeLoura's Game Engine Survey
Mark DeLoura has published results from a Game Engine Survey (part1, part2). Well worth a read for any game developer.I’m pleased to see that developers are using engines!
55% of the responders stated that they are using a middleware game engine on their current project.Also, many are using Gamebryo:
39% are using Unreal, and 22% are using Gamebryo, with other engines landing significantly smaller percentages.
Gamebryo 2.6 has been on the market since last fall, and stacks up nicely to the needs developers are expressing: They want tech that works for any genre, Source code, Easy integrations with other middleware, Multi-threading, On target viewers, stand along editors, solid documentation, and real support.
At GDC we’ll be unveiling Gamebryo LightSpeed. (Some press coverage has already gone out.) Looks like we’re on the money with our major new features and tools. Mark’s survey shows developers are demanding tools for rapid prototyping and rapid iteration. We’re delivering just that with LightSpeed, and doing it with the same technology that clients can use all the way to gold master.
Interesting times. I’m glad to have made the transition from internal tech at game studios to a tech company supporting hundreds of games. The industry has rounded the bend on adopting this business model, and from an engineer’s point of view it just makes me feel good to have things built more efficiently.
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