On the left, a pile of links. On the right, some Gamebryo games I don't think I've mentioned yet.
Game Development:
- Mark DeLoura is at it again with another Middleware Survey. (You saw his writup on his Game Engine Survey online or in Game Developer, right?)
- Darrin West has been writing up detailed thoughts on Online Game Techniques, e.g. his recent post Online Hard Problems.
- Sysinternals offers handy tools you likely already use, such as Process Explorer. But, have you noticed VMMap? It can show you a process's virtual memory access. This came up recently on the DXGAB email list as a hint to finding memory leaks of GPU resources (look for WriteCombine attrib)
Graphics: - Timothy Farrar is verbose and detailed in his many graphics posts this year, certainly you're following along? e.g. game deconstructions: Killzone (+more), Resistance 2
- Adrian Stone has started a blog Game Angst, and has some experienced thoughts on Deferred Lighting vs Deferred Shading.
- Accumulative SSAO, similar to what was done in Gears of War 2. A gamedev.net thread on Screen space ambient occlusion together with reprojection to smooth over time.
- 3D Glasses from NVIDIA. I recently tried these out in the office, with about 50% of people thinking they were cool, to 50% not being all that impressed. I'm concerned it's a bit of an expensive gimick that doesn't add much - gamers won't wear glasses for prolonged periods, and I doubt autostereoscopic displays will justify their cost.
Fun: - ThruYOU, sample based music, but together with video from the youtube sources of the samples.
- Advanced Cat Yodeling (youtube video link -- couldn't help myself, it's funny)
| ![Texas CheatEm](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpZbAbzQTqz5m7MWTzPrztfVGaQyKGiG-afHz6QY2n6CIqoYOYbemPJLsQ8mrXqb8FB3i_9NpQOJ9AeZVDE5AOjHmFy-v1kwedSx5Bde3C2lp5FtJfVZ2nG0pmhYFbY_CE1Dss_IfZwo13/s400/Texas_cheatem_box.jpg)
![Dungeon Runners](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCz4yyzhq8tupnEaIX1kEBrFyiHKn1TXYJj7oEKL3Be9LO8iQvxiIKGOZdvoUeaYy6P6yYkTn4qP0NGzLvWLhR1iOsZHF-fgH1igB0ZRFgMcQfNV30SpbeUI7utzOh7vgwOpHU37TqGJT6/s400/dungeon_runners_box2.jpg)
![Freaky Creatures](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipPSWlQrKgEA_fyRSSw1C1yndtF2cgyfr9fibjyIshzzEdDfihJ5fdep7DkWu76hlkAxG47n7ulfrBKrr5G5Fr5PZiLNxs5t25yWu8VwC-BRaCDr2oU3Xey0WA5elnH0wBZibtUOFs8GUz/s400/freaky_creatures_box.jpg)
![Wizard 101](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXURBJEt1f0q82m4ufUhdZdGDVgwZoQ1UxaINUtz823SaygS1ImxWnq2E-7_ezpW0HJs2i7voXHrA9NEyQajiPNbFH8Wdd0KX2iryl2TbTcvKgO0OQu572_qCzoUZvmt4k16qvFhuKLxea/s400/Wizard101_title.jpg)
![Bloodbowl](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhc4SXWky3agAkDpAi4KjRkrGOEqE2aRnw2SVR8jff5RR6fqc9r9_QzyHdRmMDK8GC058fSte5Ai8YO0Y4x5VhoxK6CfAxfIG7b1loGxLYfITXs2gz8GUKTDURUKtG7cELrIMLYydA0DsJw/s400/Bloodbowl_box.jpg)
![Space Chimps](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRNwWity_EglsMuhofPgv1_W875Ktr50RbTBKWh1zA3TUR5NcyiYyxQNeyO_4fK5L7Pzn1vQ5QHbr0kmpP0_FIqT0m6L1I-E61phL_Eghgjgw28exia_yqL64UKZPc5QnCMXtJXPXgRz9H/s400/space-chimps_box.jpg) |
Great. Deferred rendering, deferred lighting, deferred shading. You figure people would learn by now to pick better names. I can see these terms being added to your terminology rant soon.
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