I’m pleased to see that developers are using engines!
55% of the responders stated that they are using a middleware game engine on their current project.Also, many are using Gamebryo:
39% are using Unreal, and 22% are using Gamebryo, with other engines landing significantly smaller percentages.
Gamebryo 2.6 has been on the market since last fall, and stacks up nicely to the needs developers are expressing: They want tech that works for any genre, Source code, Easy integrations with other middleware, Multi-threading, On target viewers, stand along editors, solid documentation, and real support.
At GDC we’ll be unveiling Gamebryo LightSpeed. (Some press coverage has already gone out.) Looks like we’re on the money with our major new features and tools. Mark’s survey shows developers are demanding tools for rapid prototyping and rapid iteration. We’re delivering just that with LightSpeed, and doing it with the same technology that clients can use all the way to gold master.
Interesting times. I’m glad to have made the transition from internal tech at game studios to a tech company supporting hundreds of games. The industry has rounded the bend on adopting this business model, and from an engineer’s point of view it just makes me feel good to have things built more efficiently.