- Zorsis (Forbidden Terror on Station Z)(Demo) for Wii by Emergent
- Doom Resurrection for iPhone, by Escalation and Id




| On the left, a pile of links. On the right, some Gamebryo games I don't think I've mentioned yet. Game Development:
Graphics:
Fun:
| ![]() ![]() ![]() ![]() ![]() ![]() |
Emergent Game Technologies Podcast, E3 2009 where Adam Creighton, Dan Amerson, and I chat about E3 2009 and recent Gamebryo news.
Some thoughts on E3 2009 press briefings from Microsoft, Sony, and Nintendo.
Motion capture was a big focus from all three, which seems to be an attempt to show technical achievement and ability to grow into the market area Wii has had some success with.| Sony's controller requires something in your hand and a camera. You'll be limited as to where you can stand, and the light bulb on the controller will be challenging to make "cool". | ![]() |
| Microsoft's Natal still has some bugs to work out (Their first demo shows poor tracking of the speaker, contorting and snapping a lot (see video), though it is a bit better in subsiquent live demos). Their precision will likely stay pretty limited with the camera only solution. Also, buttons are important, so it's likely that many "non-gimmick" games will still have you holding a controller. | ![]() |

In April I presented at the 2009 Triangle Game Conference on Rapid Prototyping and Rapid Iteration. I'm making the slides, audio, and video available here:
Studios succeed by securing solid publisher deals, and then delivering games on time and budget. Great games can't be started until that deal is in place, which places great prototypes as one of the most essential stages of development. This presentation discusses several technical strategies that can be used to facilitate rapid prototyping. These include discussions on asset management systems; live tool-game connections; and data driven designer tools and extensions. This presentation is intended for attendees experienced with game development. It will dive into the technical design of these systems and demonstrate their features. Concepts learned will be directly applicable by developers preparing to build a game content pipeline and tool set.The demonstrations come from Emergent's latest product, Gamebryo LightSpeed.
Valve adds a used game marketplace to the Steam service! Because Steam servers are used to validate games as licensed by particular accounts, Valve has been in an excellent position to offer easy migration of games and game content for some time.
Recently Gamestop, Amazon, and others have provoked the ire of developers such as Mark Rein, David Perry, etc. due to the perceived loss of revenue for developers.
Valve's offering enables developers to assign a resale tax, e.g. of 20% of a used game sale. It also assists with market price point adjustment, since a developer can list games at a full price, and the used market will auction off games at the highest price they can under the new price. As games trickle through the used market, developers continue to receive the highest revenue the market is willing to offer. Nice.
Gamebryo Lightspeed consumed nearly all my GDC hours. I was slammed with setup, demos, client meetings, partner tech meetings, and selling on the show floor 16 hours a day all week. ;) Friday 11pm when I thought I was finally free, I was pulled into a group of Japanese developers to pitch some more.
Other things I did see: