Tuesday, February 22, 2011

Get Ready for GDC 2011!

Here comes GDC!

I'm presenting at GDC this year on HTML5 and Other Modern Browser Game Tech. Still busy getting slides ready, I've a lot of tech I want to cover... WebGL, canvas 2d, svg, web sockets, storage, audio, Native Client, etc. Whew. Well, it deserves a bit logo off on the right. ;)

Google's going to make a good showing this year. Check out our GDC Agenda.

Here's a list of sessions that caught my eye when I skimmed through. Did I miss any awesome session? Let me know in comments. ;)

(you can add it to your own calendar view by putting bdsmf82ejdng803qok5mlmsn4s@group.calendar.google.com into your "other calendars")

See you there.

Buzz and Twitter and Reader, oh my

I write more often on Buzz/Twitter, and not so much here these days.

Follow Me on Buzz for more frequent short posts. Twitter and RSS Feed available too if you don't use Buzz.

Follow me on Reader to see links and RSS posts I share.

Tuesday, February 8, 2011

One Year at Google

I've been at Google one year.

A lot has happened, but the vision stays the same. I and others are working on improving tech to support great applications on the web. Better performance, use of GPUs, 3D, and much more (audio, connectivity, device access, monetization, discovery, ...).

Google continues to build it's engagement with game developers. We're already engaging on multiple platforms (Android, Chrome, Google TV) and offering useful services (YouTube, AppEngine, Analytics, Ads) and building out great tech.

We've also continued hiring great game developers, and I'm humbled every day by the ones I'm working with. (e.g. people keep doing double takes that Bill Budge is working a few cubes down.) Ian Lewis has hit his stride and is doing a great job driving Game Developer Relations (btw: hiring) (and, well, all of Google is hiring really, even back in the Research Triangle NC, drop me a line if you'd like help applying).

Chrome GPU team is my home, though I'm still excited about Chrome OS where I started. There's a lot of core infrastructure for all GPU features, some of which are starting to ship, like WebGL.

20% time is a great perk at Google. Not everyone uses it, but I take a lot of it to help Game Developer Relations out and also do some game experiments.

Google was the hardest job I've joined yet, though. There's so much to learn, so much great tech and products, tons of fascinating things to look into, and so many rather smart folk. I love the culture, the positive "do the right thing" attitude, and that there are engineers all the way to the top. I'm excited for year 2. ;)