I’ve already got my pick for the three best items for a game developer to look at, and you can do so now:
- Advances in Real-Time Rendering in 3D Graphics and Games Course
- Halo 3 lighting
- Virtual Textures
- Simulation and Rendering Massive Crowds on GPU
- Wavelets with Current and Future Hardware
- Starcraft Effects & Techniques
- Beyond Programmable Shading Course
- GPU architecture: history, current cards, future direction
- Larrabee architecture and programming techniques
- Writing data & task parallel algorithms for tightly coupled computation and graphics
- Compute API discussions
- Examples of parallel applications in games and graphics
- Larrabee Paper
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