Thursday, February 19, 2009

dAb 3D Painting Research Licensed

[Edit 2010-03-15: A new project at Microsoft has been announced that looks a lot like dAb, Gustav]

In 2000 I collaborated with Bill Baxter on a 3D paint brush system that was presented at Siggraph 2001. Less talk, more video:

dAb: Interactive Haptic Painting with 3D Virtual Brushes (Siggraph01)

Bill continued the line of research for his PhD, and you can see some great improvements to the paint model and brush simulation:

IMPaSTo: A Realistic Model for Paint (NPAR04)

A Versatile Interactive 3D Brush Model (PG2004)

Over the years, we've had a few large companies inquire about licensing the research. I'm excited to say that we've closed a package deal for several systems! Perhaps you'll see this technology in consumer applications in a few years.

For more details, visit the dAb webpage.


  1. Wow, congratulations. It would indeed be cool to see this commercially available.

  2. but for now it's 'private' data? or is it available for sale/download? please link.

    thank you for reading

  3. It is now privately owned by a company that we can not disclose. Hopefully they will productize it and it will be available to the public in the future.

  4. Microsoft has announced a project that looks a lot like dAb! Press release image looks quite a bit like dAb, and this project page has some great images.

  5. Yes, you might also notice that the Project Gustav project page has a picture of me and of Nelson Chu (famous for his 2005 SIGGRAPH paper on watercolor simulation) on it. This is what he and I have been collaborating on for the past year. The functional similarities with our previous works (and other recent work on realistic painting simulation) are certainly no mistake, but actually Gustav is using some nice new algorithms for the brush and paint simulation that we developed over the past year.

    I'm actually in Las Vegas right now for MIX10 where Bill Buxton is going to demo Gustav as part of his keynote. Very exciting!

    Like Vince, Nelson and I are both hoping fervently that "they will productize it and it will be available to the public soon". :-)