On the left, a pile of links. On the right, some Gamebryo games I don't think I've mentioned yet.
Game Development:
- Mark DeLoura is at it again with another Middleware Survey. (You saw his writup on his Game Engine Survey online or in Game Developer, right?)
- Darrin West has been writing up detailed thoughts on Online Game Techniques, e.g. his recent post Online Hard Problems.
- Sysinternals offers handy tools you likely already use, such as Process Explorer. But, have you noticed VMMap? It can show you a process's virtual memory access. This came up recently on the DXGAB email list as a hint to finding memory leaks of GPU resources (look for WriteCombine attrib)
Graphics: - Timothy Farrar is verbose and detailed in his many graphics posts this year, certainly you're following along? e.g. game deconstructions: Killzone (+more), Resistance 2
- Adrian Stone has started a blog Game Angst, and has some experienced thoughts on Deferred Lighting vs Deferred Shading.
- Accumulative SSAO, similar to what was done in Gears of War 2. A gamedev.net thread on Screen space ambient occlusion together with reprojection to smooth over time.
- 3D Glasses from NVIDIA. I recently tried these out in the office, with about 50% of people thinking they were cool, to 50% not being all that impressed. I'm concerned it's a bit of an expensive gimick that doesn't add much - gamers won't wear glasses for prolonged periods, and I doubt autostereoscopic displays will justify their cost.
Fun: - ThruYOU, sample based music, but together with video from the youtube sources of the samples.
- Advanced Cat Yodeling (youtube video link -- couldn't help myself, it's funny)
|
|
Great. Deferred rendering, deferred lighting, deferred shading. You figure people would learn by now to pick better names. I can see these terms being added to your terminology rant soon.
ReplyDelete