Showing posts with label Siggraph. Show all posts
Showing posts with label Siggraph. Show all posts

Thursday, August 14, 2008

Siggraph 2008: Top Picks to Follow Along

Siggraph is still underway, and it’s a great year to be a game developer at Siggraph.

I’ve already got my pick for the three best items for a game developer to look at, and you can do so now:If you weren’t able to make it to a presentation, I highly recommend you check out Siggraph Encore, where you can purchase videos of the presentations.

Friday, August 8, 2008

Heading to Siggraph 2008

Siggraph 2008 is here! I'm not ready!

Monday, I'll be presenting. If you missed my Gamefest presentation on Parallel Rendering with DirectX 9, now's your chance. ;)
I'll be focusing a lot on the future of game systems.... Larrabee is making waves there, but so are others. Here are some events I'm prioritizing:
  • Parallelism Papers
    - Larrabee paper is there
    - Tuesday, 10:30 am - 12:15 pm
  • Beyond Programmable Shading class: Fundamentals & In Action
    - Excellent topics relevant for future systems such as Larrabee ... (and other unannounced systems)
    - Thursday, 8:30 am - 12:15 pm, 1:45 - 5:30 pm
I wanted to review plenty of papers before going, but I just didn't get time. So, of course I'll hit
What are your must see sessions?