A Space Invaders mini game rendered with a post it note style. ;) Well worth seeing it in motion... download or youtube video (it lessens the effect since it's a downsampled resolution, at least watch in HQ).
Frameranger, the winning demo at Assembly 2009 by CNDC, orange, & Fairlight:
At 5 minutes in, there's a great shift to 8-bit music style and a block push pixelated render target. Check out the capped.tv video.
oh, demos... i love you, you make the most beautiful pixels.
It's been a while since I've dumped some links. If you haven't already noticed these, take a look:
I love sketch Check the video, scroll to 5 minutes to see curve sketching in 3D, that just makes it look too easy. ILoveSketch from Seok-Hyung Bae on Vimeo.
Rendering with Displacement Surfaces Iñigo Quilez is a great demo-maker. He's recently been making some interesting images in 4kb executables. Shown here is "organix".
At nVision this year he gave a nice presentation discussing graphics in tiny executables, and displacement surface raymarching.
Input Director: Software KVM This year I started regularly running multiple machines on my desktop, including my laptop. While doing some CUDA development I had was using another machine across the room, with an HDTV I could see it from 10 ft. I needed something to simplify input.
I used synergy for a while, but it was a bit buggy. Tim Preston suggested Input Director, a great solution if you're running only Windows. Some key features:
Works before you log in, so you can log into a machine from another.
Has an alias for CTRL-ALT-DEL, so you can lock other machines from your master.
Easier config than synergy
Less bugs with being in "stuck" keyboard modifier states
I've evangelized the demo scene quite a bit, at Siggraph, Game Developers Conference, on TV, and at universities. So, I'm of course excited. (I ran the Demoscene Outreach Group, and have a small demo scene info page as well)
North America doesn't see too many parties.
In other Demoscene news, looks like Sony had some involvement in commissioning a demo on PS3 (Kotaku link) named Linger in Shadows by plastic.