Tuesday, March 4, 2014

GDC 2014 Schedule Highlights

My quick scan of the GDC 2014 Schedule:
  • The Year in Free-to-Play Games - Monday 10:00
  • Animation Bootcamp: An Indie Approach to Procedural Animation - Monday 16:00
  • Turing Tantrums: AI Devs Rant! - Monday 16:30
  • Google Developer Day (Presented by Google) - Tuesday 10:00
  • Antichamber: An Overnight Success, Seven Years in the Making - Tuesday 11:15
  • The Connection Between Boys' Social Status, Gaming and Conflict - Tuesday 12:45
  • From Indie to AAA to Indie: The Rebirth of Design - Tuesday 13:45
  • Analysis and Lessons from the Global Free-to-Play Market - Tuesday 15:00
  • Bringing Console Quality Lighting to Mobile (Presented by Imagination Technologies) - Tuesday 15:00
  • Indie Soapbox - Tuesday 16:30
  • ID@Xbox: Introduction to the Xbox One Console (Presented by Microsoft) - Wednesday 09:00
  • Flash Forward - Wednesday 09:30
  • Moving to the Next Generation: The Rendering Technology of Ryse - Wednesday 11:00
  • Porting Realm of Empires from Facebook to Mobile HTML5 - Wednesday 11:00
  • Creating Unique Interactive Experiences with the PlayStation4 (Presented by Sony Computer Entertainment America) - Wednesday 12:00
  • ID@Xbox: What's New in Live for Xbox One (Presented by Microsoft) - Wednesday 13:00
  • ID@Xbox: Faster, Better: An Overview of Tools and Performance for Xbox One (Presented by Microsoft) - Wednesday 14:00
  • Mantle - Introducing a New API for Graphics (Presented by AMD) - Wednesday 14:00
  • OpenGL ES 3.0 and Beyond: How To Deliver Desktop Graphics on Mobile Platforms (Presented by Intel Corp) - Wednesday 14:00
  • Authoring Tools Framework: Open Source from Sony's Worldwide Studios (Presented by Sony Computer Entertainment America) - Wednesday 15:30
  • Next-Generation AAA Mobile Rendering - Wednesday 15:30
  • Mobile Programmers Roundtable: iOS - Wednesday 15:30
  • Rendering Battlefield 4 with Mantle (Presented by AMD) - Wednesday 15:30
  • The Last of Us: Human Enemy AI - Wednesday 17:00
  • A Context-Aware Character Dialog System - Thursday 10:00
  • Classic Studio Postmortem: Lucasfilm Games - Thursday 10:00
  • Code Clinic: How to Write Code the Compiler Can Actually Optimize - Thursday 11:30
  • Rant Apocalypse: The 10th Anniversary Mega Session - Thursday 11:30
  • Approaching Zero Driver Overhead in OpenGL (Presented by NVIDIA) - Thursday 13:00
  • Ask the Experts: Professional Programmer's Panel - Thursday 13:45
  • Classic Game Postmortem: Robotron: 2084 - Thursday 14:30
  • Ellie: Buddy AI in The Last of Us - Thursday 16:00
  • Engine Postmortem of inFAMOUS: Second Son - Thursday 16:00
  • Classic Game Postmortem: Zork - Thursday 17:30
  • Distribution & Tools: Building your Game for the Modern Web and Finding an Audience (Presented by Mozilla) - Thursday 17:30
  • Experimental Gameplay Workshop - Friday 14:30
I'd love to hear sessions that stand out to you.

(Regular Expression used on their CSV export:
^"([^"]*)","2014-03-.. ([^"]*):00","[^"]*","[^"]*","([^"]*)".*$



  • \1 - \3 \2
  • )

    No comments:

    Post a Comment