| On the left, a pile of links. On the right, some Gamebryo games I don't think I've mentioned yet.
 
 Game Development:
 
 Mark DeLoura is at it again with another Middleware Survey. (You saw his writup on his Game Engine Survey online or in Game Developer, right?)Darrin West has been writing up detailed thoughts on Online Game Techniques, e.g. his recent post Online Hard Problems.Sysinternals offers handy tools you likely already use, such as Process Explorer. But, have you noticed VMMap? It can show you a process's virtual memory access. This came up recently on the DXGAB email list as a hint to finding memory leaks of GPU resources (look for WriteCombine attrib)
 Graphics: Timothy Farrar is verbose and detailed in his many graphics posts this year, certainly you're following along? e.g. game deconstructions: Killzone (+more), Resistance 2 Adrian Stone has started a blog Game Angst, and has some experienced thoughts on Deferred Lighting vs Deferred Shading.Accumulative SSAO, similar to what was done in Gears of War 2. A gamedev.net thread on Screen space ambient occlusion together with reprojection to smooth over time.3D Glasses from NVIDIA. I recently tried these out in the office, with about 50% of people thinking they were cool, to 50% not being all that impressed. I'm concerned it's a bit of an expensive gimick that doesn't add much - gamers won't wear glasses for prolonged periods, and I doubt autostereoscopic displays will justify their cost.
 Fun: ThruYOU, sample based music, but together with video from the youtube sources of the samples.Advanced Cat Yodeling (youtube video link -- couldn't help myself, it's funny)
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Great. Deferred rendering, deferred lighting, deferred shading. You figure people would learn by now to pick better names. I can see these terms being added to your terminology rant soon.
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